The age/camouflage stuff is good if you know the entity to check or for the exist check as well. the inventory stuff is good if you want to know if someone or something exists. I don't know of any other reason why it shouldn't work (except the before mentioned load bug). It sounds like a life saver, but it actually destroys the mod. You've already done the hardest parts (making maps, writing a story), so I encourage you to make some effort on reworking these dialogue related triggers in order to have a final result that can get you some acclaim for your efforts.ĭo you use FTSE? If yes, make sure you uncheck the "Tag name fix" setting. Nor is it reasonable to suggest players jump through contrived secret hoops in order to maybe get some vital functionality that should flawlessly work "out of the box." But sadly, in its current state this mod is unplayable. If the dialogue worked, I'd be offering you enough praise to make you blush. This mod has a lot of potential, and I congratulate you on what you've done. For example, basing trigger checks on the value of the hidden and otherwise useless internal Camouflage stat, or basing them on character age, or by assigning hidden/nonlootable inventory items whose tagnames will never be lost and whose possession can be checked. If the dialogue trouble is related to reliance on tag names, there are a lot of alternative solutions developed over the years that you could implement. I think you'll have to address this in some way, or most potential players will give up (as I did) right away thinking they have better things to do than trudge through something that's obviously broken in an important way. I see in some older comments here this problem was in some way already identified, but neither corrected nor was there mention of it in the mod's documentation or in-game. The npcs never react to any stance changes, and never change their initial click speech nodes. I tried coming and going from the first several maps, not saving, etc, and it just doesn't work. Unfortunately, the dialogue system- a key interface- is not working at all for me. I can't comment on any of the actual gameplay or tactical prowess in the mod, because I didn't make it far enough to see any of it. The maps look good, and the story seems ambitious and intricate. I can see and appreciate that you've put a considerable amount of effort into this project.
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